I've always been a Dungeons&Dragons art fan since the 80s...I have a special admiration for Jeff Easley's work. This paiting was a tryout to do something in the genre. I used a photo of myself for reference and also one of Alec Guiness as Obi-Wan. I wanted to give the background much more clutter but everytime I added something it seemed to disrupt the balance of the image, hence the overall lack of detail.
Monday, November 29, 2010
Friday, November 19, 2010
Silent Shadows
This painting is based on a sketch I did 2 years ago ([URL]http://www.andreasrocha.com/gallery/scene_rough/080204into_light.htm[/URL]). I wanted to give it the same degree of finish as my previous painting "Warm Mist".
I leave a suggestive title hoping that you make up your own story behind it...for me it could be a party of deadly warriors silently emerging from the morning mist about to suprise the enemy.
Again, Peder Mork Monsted was a great source of inspiration.
I leave a suggestive title hoping that you make up your own story behind it...for me it could be a party of deadly warriors silently emerging from the morning mist about to suprise the enemy.
Again, Peder Mork Monsted was a great source of inspiration.
Thursday, November 11, 2010
Warm Mist
Commissioned painting. The aim was to portray a magical forest. I drew inspirations from a lot of places but I believe Fangorn and Sintra, fictional and real, are what influenced me the most. I love forests...fantasy is inherent to them. I don't know if it's the green tones, the wind blowing through the trees or the fresh air...there is just something special about them.
More...
Monday, November 01, 2010
Arcade From Hell
Being somewhat displeased with one of my previous paintings which was supposed to be an homage to arcade games from the 80s I decided on a different approach (technique-wise) to a similar theme. The idea was quite disparate (if there even was an idea!), but I just thought about mixing an arcade cabinet, medieval motifs, elements from horror movies and heavy metal music...and this is the result. It's probably one of the weirdest stories I came up with, but then again, arcade games usually had really simple ideas behind them which was one of their charms, I suppose.
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