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Monday, November 29, 2010
I've always been a Dungeons&Dragons art fan since the 80s...I have a special admiration for Jeff Easley's work. This paiting was a tryout to do something in the genre. I used a photo of myself for reference and also one of Alec Guiness as Obi-Wan. I wanted to give the background much more clutter but everytime I added something it seemed to disrupt the balance of the image, hence the overall lack of detail.
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Friday, November 19, 2010
Silent Shadows
This painting is based on a sketch I did 2 years ago ([URL]http://www.andreasrocha.com/gallery/scene_rough/080204into_light.htm[/URL]). I wanted to give it the same degree of finish as my previous painting "Warm Mist".
I leave a suggestive title hoping that you make up your own story behind it...for me it could be a party of deadly warriors silently emerging from the morning mist about to suprise the enemy.
Again, Peder Mork Monsted was a great source of inspiration.
I leave a suggestive title hoping that you make up your own story behind it...for me it could be a party of deadly warriors silently emerging from the morning mist about to suprise the enemy.
Again, Peder Mork Monsted was a great source of inspiration.
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Thursday, November 11, 2010
Warm Mist
Commissioned painting. The aim was to portray a magical forest. I drew inspirations from a lot of places but I believe Fangorn and Sintra, fictional and real, are what influenced me the most. I love forests...fantasy is inherent to them. I don't know if it's the green tones, the wind blowing through the trees or the fresh air...there is just something special about them.
More...
Monday, November 01, 2010
Arcade From Hell
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Being somewhat displeased with one of my previous paintings which was supposed to be an homage to arcade games from the 80s I decided on a different approach (technique-wise) to a similar theme. The idea was quite disparate (if there even was an idea!), but I just thought about mixing an arcade cabinet, medieval motifs, elements from horror movies and heavy metal music...and this is the result. It's probably one of the weirdest stories I came up with, but then again, arcade games usually had really simple ideas behind them which was one of their charms, I suppose.
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